* "mesa.library"
##base _mesaBase
##bias 30
* Core mesa stuff
##public
glClearIndex(GLfloat c)(f0)
glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)(f0/f1/f2/f3)
glClear(GLbitfield mask)(d0)
glIndexMask(GLuint mask)(d0)
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)(d0/d1/d2/d3)
glAlphaFunc(GLenum func,GLclampf ref)(d0/f0)
glBlendFunc(GLenum sfactor,GLenum dfactor)(d0/d1)
glLogicOp(GLenum opcode)(d0)
glCullFace(GLenum mode)(d0)
glFrontFace(GLenum mode)(d0)
glPointSize(GLfloat size)(f0)
glLineWidth(GLfloat width)(f0)
glLineStipple(GLint factor,GLushort pattern)(d0/d1)
glPolygonMode(GLenum face,GLenum mode)(d0/d1)
glPolygonOffset(GLfloat factor,GLfloat units)(f0/f1)
glPolygonStipple(const GLubyte *mask)(a0)
glGetPolygonStipple(GLubyte *mask)(a0)
glEdgeFlag(GLboolean flag)(d0)
glEdgeFlagv(const GLboolean *flag)(a0)
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3)
glClipPlane(GLenum plane,const GLdouble *equation)(d0/a0)
glGetClipPlane(GLenum plane,GLdouble *equation)(d0/a0)
glDrawBuffer(GLenum mode)(d0)
glReadBuffer(GLenum mode)(d0)
glEnable(GLenum cap)(d0)
glDisable(GLenum cap)(d0)
glIsEnabled(GLenum cap)(d0)
glEnableClientState(GLenum cap)(d0)
glDisableClientState(GLenum cap)(d0)
glGetBooleanv(GLenum pname,GLboolean *params)(d0/a0)
glGetDoublev(GLenum pname,GLdouble *params)(d0/a0)
glGetFloatv(GLenum pname,GLfloat *params)(d0/a0)
glGetIntegerv(GLenum pname,GLint *params)(d0/a0)
glPushAttrib(GLbitfield mask)(d0)
glPopAttrib(void)()
glPushClientAttrib(GLbitfield mask)(d0)
glPopClientAttrib(void)()
glRenderMode(GLenum mode)(d0)
glGetError(void)()
glGetString(GLenum name)(d0)
glFinish(void)()
glFlush(void)()
glHint(GLenum target,GLenum mode)(d0/d1)
glClearDepth(GLclampd depth)(f0)
glDepthFunc(GLenum func)(d0)
glDepthMask(GLboolean flag)(d0)
glDepthRange(GLclampd near_val,GLclampd far_val)(f0/f1)
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)(f0/f1/f2/f3)
glAccum(GLenum op,GLfloat value)(d0/f0)
glMatrixMode(GLenum mode)(d0)
##private
glOrthoA(void *args)(a0)
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)(f0/f1/f2/f3/f4/f5)
##public
##private
glFrustumA(void *args)(a0)
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)(f0/f1/f2/f3/f4/f5)
##public
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3)
glPushMatrix(void)()
glPopMatrix(void)()
glLoadIdentity(void)()
glLoadMatrixd(const GLdouble *m)(a0)
glLoadMatrixf(const GLfloat *m)(a0)
glMultMatrixd(const GLdouble *m)(a0)
glMultMatrixf(const GLfloat *m)(a0)
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2/f3)
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2/f3)
glScaled(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
glScalef(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
glTranslated(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
glTranslatef(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
glIsList(GLuint list)(d0)
glDeleteLists(GLuint list,GLsizei range)(d0/d1)
glGenLists(GLsizei range)(d0)
glNewList(GLuint list,GLenum mode)(d0/d1)
glEndList(void)()
glCallList(GLuint list)(d0)
glCallLists(GLsizei n,GLenum type,const GLvoid *lists)(d0/d1/a0)
glListBase(GLuint base)(d0)
glBegin(GLenum mode)(d0)
glEnd(void)()
glVertex2d(GLdouble x,GLdouble y)(f0/f1)
glVertex2f(GLfloat x,GLfloat y)(f0/f1)
glVertex2i(GLint x,GLint y)(d0/d1)
glVertex2s(GLshort x,GLshort y)(d0/d1)
glVertex3d(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
glVertex3f(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
glVertex3i(GLint x,GLint y,GLint z)(d0/d1/d2)
glVertex3s(GLshort x,GLshort y,GLshort z)(d0/d1/d2)
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)(f0/f1/f2/f3)
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)(f0/f1/f2/f3)
glVertex4i(GLint x,GLint y,GLint z,GLint w)(d0/d1/d2/d3)
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)(d0/d1/d2/d3)
glVertex2dv(const GLdouble *v)(a0)
glVertex2fv(const GLfloat *v)(a0)
glVertex2iv(const GLint *v)(a0)
glVertex2sv(const GLshort *v)(a0)
glVertex3dv(const GLdouble *v)(a0)
glVertex3fv(const GLfloat *v)(a0)
glVertex3iv(const GLint *v)(a0)
glVertex3sv(const GLshort *v)(a0)
glVertex4dv(const GLdouble *v)(a0)
glVertex4fv(const GLfloat *v)(a0)
glVertex4iv(const GLint *v)(a0)
glVertex4sv(const GLshort *v)(a0)
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)(d0/d1/d2)
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)(f0/f1/f2)
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)(f0/f1/f2)
glNormal3i(GLint nx,GLint ny,GLint nz)(d0/d1/d2)
glNormal3s(GLshort nx,GLshort ny,GLshort nz)(d0/d1/d2)
glNormal3bv(const GLbyte *v)(a0)
glNormal3dv(const GLdouble *v)(a0)
glNormal3fv(const GLfloat *v)(a0)
glNormal3iv(const GLint *v)(a0)
glNormal3sv(const GLshort *v)(a0)
glIndexd(GLdouble c)(f0)
glIndexf(GLfloat c)(f0)
glIndexi(GLint c)(d0)
glIndexs(GLshort c)(d0)
glIndexub(GLubyte c)(d0)
glIndexdv(const GLdouble *c)(a0)
glIndexfv(const GLfloat *c)(a0)
glIndexiv(const GLint *c)(a0)
glIndexsv(const GLshort *c)(a0)
glIndexubv(const GLubyte *c)(a0)
glColor3b(GLbyte red,GLbyte green,GLbyte blue)(d0/d1/d2)
glColor3d(GLdouble red,GLdouble green,GLdouble blue)(f0/f1/f2)
glColor3f(GLfloat red,GLfloat green,GLfloat blue)(f0/f1/f2)
glColor3i(GLint red,GLint green,GLint blue)(d0/d1/d2)
glColor3s(GLshort red,GLshort green,GLshort blue)(d0/d1/d2)
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)(d0/d1/d2)
glColor3ui(GLuint red,GLuint green,GLuint blue)(d0/d1/d2)
glColor3us(GLushort red,GLushort green,GLushort blue)(d0/d1/d2)
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)(d0/d1/d2/d3)
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)(f0/f1/f2/f3)
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)(f0/f1/f2/f3)
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)(d0/d1/d2/d3)
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)(d0/d1/d2/d3)
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)(d0/d1/d2/d3)
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)(d0/d1/d2/d3)
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)(d0/d1/d2/d3)
glColor3bv(const GLbyte *v)(a0)
glColor3dv(const GLdouble *v)(a0)
glColor3fv(const GLfloat *v)(a0)
glColor3iv(const GLint *v)(a0)
glColor3sv(const GLshort *v)(a0)
glColor3ubv(const GLubyte *v)(a0)
glColor3uiv(const GLuint *v)(a0)
glColor3usv(const GLushort *v)(a0)
glColor4bv(const GLbyte *v)(a0)
glColor4dv(const GLdouble *v)(a0)
glColor4fv(const GLfloat *v)(a0)
glColor4iv(const GLint *v)(a0)
glColor4sv(const GLshort *v)(a0)
glColor4ubv(const GLubyte *v)(a0)
glColor4uiv(const GLuint *v)(a0)
glColor4usv(const GLushort *v)(a0)
glTexCoord1d(GLdouble s)(f0)
glTexCoord1f(GLfloat s)(f0)
glTexCoord1i(GLint s)(d0)
glTexCoord1s(GLshort s)(d0)
glTexCoord2d(GLdouble s,GLdouble t)(f0/f1)
glTexCoord2f(GLfloat s,GLfloat t)(f0/f1)
glTexCoord2i(GLint s,GLint t)(d0/d1)
glTexCoord2s(GLshort s,GLshort t)(d0/d1)
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)(f0/f1/f2)
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)(f0/f1/f2)
glTexCoord3i(GLint s,GLint t,GLint r)(d0/d1/d2)
glTexCoord3s(GLshort s,GLshort t,GLshort r)(d0/d1/d2)
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)(f0/f1/f2/f3)
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)(f0/f1/f2/f3)
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)(d0/d1/d2/d3)
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)(d0/d1/d2/d3)
glTexCoord1dv(const GLdouble *v)(a0)
glTexCoord1fv(const GLfloat *v)(a0)
glTexCoord1iv(const GLint *v)(a0)
glTexCoord1sv(const GLshort *v)(a0)
glTexCoord2dv(const GLdouble *v)(a0)
glTexCoord2fv(const GLfloat *v)(a0)
glTexCoord2iv(const GLint *v)(a0)
glTexCoord2sv(const GLshort *v)(a0)
glTexCoord3dv(const GLdouble *v)(a0)
glTexCoord3fv(const GLfloat *v)(a0)
glTexCoord3iv(const GLint *v)(a0)
glTexCoord3sv(const GLshort *v)(a0)
glTexCoord4dv(const GLdouble *v)(a0)
glTexCoord4fv(const GLfloat *v)(a0)
glTexCoord4iv(const GLint *v)(a0)
glTexCoord4sv(const GLshort *v)(a0)
glRasterPos2d(GLdouble x,GLdouble y)(f0/f1)
glRasterPos2f(GLfloat x,GLfloat y)(f0/f1)
glRasterPos2i(GLint x,GLint y)(d0/d1)
glRasterPos2s(GLshort x,GLshort y)(d0/d1)
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
glRasterPos3i(GLint x,GLint y,GLint z)(d0/d1/d2)
glRasterPos3s(GLshort x,GLshort y,GLshort z)(d0/d1/d2)
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)(f0/f1/f2/f3)
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)(f0/f1/f2/f3)
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)(d0/d1/d2/d3)
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)(d0/d1/d2/d3)
glRasterPos2dv(const GLdouble *v)(a0)
glRasterPos2fv(const GLfloat *v)(a0)
glRasterPos2iv(const GLint *v)(a0)
glRasterPos2sv(const GLshort *v)(a0)
glRasterPos3dv(const GLdouble *v)(a0)
glRasterPos3fv(const GLfloat *v)(a0)
glRasterPos3iv(const GLint *v)(a0)
glRasterPos3sv(const GLshort *v)(a0)
glRasterPos4dv(const GLdouble *v)(a0)
glRasterPos4fv(const GLfloat *v)(a0)
glRasterPos4iv(const GLint *v)(a0)
glRasterPos4sv(const GLshort *v)(a0)
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)(f0/f1/f2/f3)
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)(f0/f1/f2/f3)
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)(d0/d1/d2/d3)
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)(d0/d1/d2/d3)
glRectdv(const GLdouble *v1,const GLdouble *v2)(a0/a1)
glRectfv(const GLfloat *v1,const GLfloat *v2)(a0/a1)
glRectiv(const GLint *v1,const GLint *v2)(a0/a1)
glRectsv(const GLshort *v1,const GLshort *v2)(a0/a1)
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/d2/a0)
glNormalPointer(GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/a0)
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/d2/a0)
glIndexPointer(GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/a0)
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/d2/a0)
glEdgeFlagPointer(GLsizei stride,const GLboolean *ptr)(d0/a0)
glGetPointerv(GLenum pname,void **params)(d0/a0)
glArrayElement(GLint i)(d0)
glDrawArrays(GLenum mode,GLint first,GLsizei count)(d0/d1/d2)
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices)(d0/d1/d2/a0)
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer)(d0/d1/a0)
glShadeModel(GLenum mode)(d0)
glLightf(GLenum light,GLenum pname,GLfloat param)(d0/d1/f0)
glLighti(GLenum light,GLenum pname,GLint param)(d0/d1/d2)
glLightfv(GLenum light,GLenum pname,const GLfloat *params)(d0/d1/a0)
glLightiv(GLenum light,GLenum pname,const GLint *params)(d0/d1/a0)
glGetLightfv(GLenum light,GLenum pname,GLfloat *params)(d0/d1/a0)
glGetLightiv(GLenum light,GLenum pname,GLint *params)(d0/d1/a0)
glLightModelf(GLenum pname,GLfloat param)(d0/f0)
glLightModeli(GLenum pname,GLint param)(d0/d1)
glLightModelfv(GLenum pname,const GLfloat *params)(d0/a0)
glLightModeliv(GLenum pname,const GLint *params)(d0/a0)
glMaterialf(GLenum face,GLenum pname,GLfloat param)(d0/d1/f0)
glMateriali(GLenum face,GLenum pname,GLint param)(d0/d1/d2)
glMaterialfv(GLenum face,GLenum pname,const GLfloat *params)(d0/d1/a0)
glMaterialiv(GLenum face,GLenum pname,const GLint *params)(d0/d1/a0)
glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params)(d0/d1/a0)
glGetMaterialiv(GLenum face,GLenum pname,GLint *params)(d0/d1/a0)
glColorMaterial(GLenum face,GLenum mode)(d0/d1)
glPixelZoom(GLfloat xfactor,GLfloat yfactor)(f0/f1)
glPixelStoref(GLenum pname,GLfloat param)(d0/f0)
glPixelStorei(GLenum pname,GLint param)(d0/d1)
glPixelTransferf(GLenum pname,GLfloat param)(d0/f0)
glPixelTransferi(GLenum pname,GLint param)(d0/d1)
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat *values)(d0/d1/a0)
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint *values)(d0/d1/a0)
glPixelMapusv(GLenum map,GLint mapsize,const GLushort *values)(d0/d1/a0)
glGetPixelMapfv(GLenum map,GLfloat *values)(d0/a0)
glGetPixelMapuiv(GLenum map,GLuint *values)(d0/a0)
glGetPixelMapusv(GLenum map,GLushort *values)(d0/a0)
##private
glBitmapA(void *args)(a0)
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap)(d0/d1/f0/f1/f2/f3/a0)
##public
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels)(d0/d1/d2/d3/d4/d5/a0)
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/a0)
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)(d0/d1/d2/d3/d4)
glStencilFunc(GLenum func,GLint ref,GLuint mask)(d0/d1/d2)
glStencilMask(GLuint mask)(d0)
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)(d0/d1/d2)
glClearStencil(GLint s)(d0)
glTexGend(GLenum coord,GLenum pname,GLdouble param)(d0/d1/f0)
glTexGenf(GLenum coord,GLenum pname,GLfloat param)(d0/d1/f0)
glTexGeni(GLenum coord,GLenum pname,GLint param)(d0/d1/d2)
glTexGendv(GLenum coord,GLenum pname,const GLdouble *params)(d0/d1/a0)
glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params)(d0/d1/a0)
glTexGeniv(GLenum coord,GLenum pname,const GLint *params)(d0/d1/a0)
glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params)(d0/d1/a0)
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params)(d0/d1/a0)
glGetTexGeniv(GLenum coord,GLenum pname,GLint *params)(d0/d1/a0)
glTexEnvf(GLenum target,GLenum pname,GLfloat param)(d0/d1/f0)
glTexEnvi(GLenum target,GLenum pname,GLint param)(d0/d1/d2)
glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params)(d0/d1/a0)
glTexEnviv(GLenum target,GLenum pname,const GLint *params)(d0/d1/a0)
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params)(d0/d1/a0)
glGetTexEnviv(GLenum target,GLenum pname,GLint *params)(d0/d1/a0)
glTexParameterf(GLenum target,GLenum pname,GLfloat param)(d0/d1/f0)
glTexParameteri(GLenum target,GLenum pname,GLint param)(d0/d1/d2)
glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params)(d0/d1/a0)
glTexParameteriv(GLenum target,GLenum pname,const GLint *params)(d0/d1/a0)
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params)(d0/d1/a0)
glGetTexParameteriv(GLenum target,GLenum pname,GLint *params)(d0/d1/a0)
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params)(d0/d1/d2/a0)
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params)(d0/d1/d2/a0)
glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/a0)
glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels)(d0/d1/d2/d3/a0)
glGenTextures(GLsizei n,GLuint *textures)(d0/a0)
glDeleteTextures(GLsizei n,const GLuint *textures)(d0/a0)
glBindTexture(GLenum target,GLuint texture)(d0/d1)
glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities)(d0/a0/a1)
glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences)(d0/a0/a1)
glIsTexture(GLuint texture)(d0)
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/a0)
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)(d0/d1/d2/d3/d4/d5/d6)
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)(d0/d1/d2/d3/d4/d5/d6/d7)
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)(d0/d1/d2/d3/d4/d5)
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3/d4/d5/d6/d7)
##private
glMap1dA(void *args)(a0)
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points)(d0/f0/f1/d1/d2/a0)
##public
##private
glMap1fA(void *args)(a0)
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points)(d0/f0/f1/d1/d2/a0)
##public
##private
glMap2dA(void *args)(a0)
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points)(d0/f0/f1/d1/d2/f2/f3/d3/d4/a0)
##public
##private
glMap2fA(void *args)(a0)
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points)(d0/f0/f1/d1/d2/f2/f3/d3/d4/a0)
##public
glGetMapdv(GLenum target,GLenum query,GLdouble *v)(d0/d1/a0)
glGetMapfv(GLenum target,GLenum query,GLfloat *v)(d0/d1/a0)
glGetMapiv(GLenum target,GLenum query,GLint *v)(d0/d1/a0)
glEvalCoord1d(GLdouble u)(f0)
glEvalCoord1f(GLfloat u)(f0)
glEvalCoord1dv(const GLdouble *u)(a0)
glEvalCoord1fv(const GLfloat *u)(a0)
glEvalCoord2d(GLdouble u,GLdouble v)(f0/f1)
glEvalCoord2f(GLfloat u,GLfloat v)(f0/f1)
glEvalCoord2dv(const GLdouble *u)(a0)
glEvalCoord2fv(const GLfloat *u)(a0)
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)(d0/f0/f1)
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)(d0/f0/f1)
##private
glMapGrid2dA(void *args)(a0)
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)(d0/f0/f1/d1/f2/f3)
##public
##private
glMapGrid2fA(void *args)(a0)
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)(d0/f0/f1/d1/f2/f3)
##public
glEvalPoint1(GLint i)(d0)
glEvalPoint2(GLint i,GLint j)(d0/d1)
glEvalMesh1(GLenum mode,GLint i1,GLint i2)(d0/d1/d2)
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)(d0/d1/d2/d3/d4)
glFogf(GLenum pname,GLfloat param)(d0/f0)
glFogi(GLenum pname,GLint param)(d0/d1)
glFogfv(GLenum pname,const GLfloat *params)(d0/a0)
glFogiv(GLenum pname,const GLint *params)(d0/a0)
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer)(d0/d1/a0)
glPassThrough(GLfloat token)(f0)
glSelectBuffer(GLsizei size,GLuint *buffer)(d0/a0)
glInitNames(void)()
glLoadName(GLuint name)(d0)
glPushName(GLuint name)(d0)
glPopName(void)()
glBlendEquationEXT(GLenum mode)(d0)
glBlendColorEXT(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)(f0/f1/f2/f3)
glPolygonOffsetEXT(GLfloat factor,GLfloat bias)(f0/f1)
glVertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/d3/a0)
glNormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/a0)
glColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/d3/a0)
glIndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/a0)
glTexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/d3/a0)
glEdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean *ptr)(d0/d1/a0)
glGetPointervEXT(GLenum pname,void **params)(d0/a0)
glArrayElementEXT(GLint i)(d0)
glDrawArraysEXT(GLenum mode,GLint first,GLsizei count)(d0/d1/d2)
glGenTexturesEXT(GLsizei n,GLuint *textures)(d0/a0)
glDeleteTexturesEXT(GLsizei n,const GLuint *textures)(d0/a0)
glBindTextureEXT(GLenum target,GLuint texture)(d0/d1)
glPrioritizeTexturesEXT(GLsizei n,const GLuint *textures,const GLclampf *priorities)(d0/a0/a1)
glAreTexturesResidentEXT(GLsizei n,const GLuint *textures,GLboolean *residences)(d0/a0/a1)
glIsTextureEXT(GLuint texture)(d0)
glTexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
glTexSubImage3DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1/a2)
glCopyTexSubImage3DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
glColorTableEXT(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid *table)(d0/d1/d2/d3/d4/a0)
glColorSubTableEXT(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data)(d0/d1/d2/d3/d4/a0)
glGetColorTableEXT(GLenum target,GLenum format,GLenum type,GLvoid *table)(d0/d1/d2/a0)
glGetColorTableParameterfvEXT(GLenum target,GLenum pname,GLfloat *params)(d0/d1/a0)
glGetColorTableParameterivEXT(GLenum target,GLenum pname,GLint *params)(d0/d1/a0)
glPointParameterfEXT(GLenum pname,GLfloat param)(d0/f0)
glPointParameterfvEXT(GLenum pname,const GLfloat *params)(d0/a0)
* MESA extenstions
glWindowPos2iMESA(GLint x,GLint y)(d0/d1)
glWindowPos2sMESA(GLshort x,GLshort y)(d0/d1)
glWindowPos2fMESA(GLfloat x,GLfloat y)(f0/f1)
glWindowPos2dMESA(GLdouble x,GLdouble y)(f0/f1)
glWindowPos2ivMESA(const GLint *p)(a0)
glWindowPos2svMESA(const GLshort *p)(a0)
glWindowPos2fvMESA(const GLfloat *p)(a0)
glWindowPos2dvMESA(const GLdouble *p)(a0)
glWindowPos3iMESA(GLint x,GLint y,GLint z)(d0/d1/d2)
glWindowPos3sMESA(GLshort x,GLshort y,GLshort z)(d0/d1/d2)
glWindowPos3fMESA(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
glWindowPos3dMESA(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
glWindowPos3ivMESA(const GLint *p)(a0)
glWindowPos3svMESA(const GLshort *p)(a0)
glWindowPos3fvMESA(const GLfloat *p)(a0)
glWindowPos3dvMESA(const GLdouble *p)(a0)
glWindowPos4iMESA(GLint x,GLint y,GLint z,GLint w)(d0/d1/d2/d3)
glWindowPos4sMESA(GLshort x,GLshort y,GLshort z,GLshort w)(d0/d1/d2/d3)
glWindowPos4fMESA(GLfloat x,GLfloat y,GLfloat z,GLfloat w)(f0/f1/f2/f3)
glWindowPos4dMESA(GLdouble x,GLdouble y,GLdouble z,GLdouble w)(f0/f1/f2/f3)
glWindowPos4ivMESA(const GLint *p)(a0)
glWindowPos4svMESA(const GLshort *p)(a0)
glWindowPos4fvMESA(const GLfloat *p)(a0)
glWindowPos4dvMESA(const GLdouble *p)(a0)
glResizeBuffersMESA(void)()
* GLU stuff
##private
gluLookAtA(void *args)(a0)
##public
gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top)(f0/f1/f2/f3)
gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar)(f0/f1/f2/f3)
gluPickMatrix(GLdouble x,GLdouble y,GLdouble width,GLdouble height,const GLint viewport[4])(f0/f1/f2/f3/a0)
##private
gluProjectA(void *args)(a0)
gluProject(GLdouble objx,GLdouble objy,GLdouble objz,const GLdouble modelMatrix[16],const GLdouble projMatrix[16],const GLint viewport[4],GLdouble *winx,GLdouble *winy,GLdouble *winz)(f0/f1/f2/a0/a1/a2/a3/a4/a5)
##public
##private
gluUnProjectA(void *args)(a0)
gluUnProject(GLdouble winx,GLdouble winy,GLdouble winz,const GLdouble modelMatrix[16],const GLdouble projMatrix[16],const GLint viewport[4],GLdouble *objx,GLdouble *objy,GLdouble *objz)(f0/f1/f2/a0/a1/a2/a3/a4/a5)
##public
gluErrorString(GLenum errorCode)(d0)
gluScaleImage(GLenum format,GLint widthin,GLint heightin,GLenum typein,const void *datain,GLint widthout,GLint heightout,GLenum typeout,void *dataout)(d0/d1/d2/d3/a0/d4/d5/d6/a1)
gluBuild1DMipmaps(GLenum target,GLint components,GLint width,GLenum format,GLenum type,const void *data)(d0/d1/d2/d3/d4/a0)
gluBuild2DMipmaps(GLenum target,GLint components,GLint width,GLint height,GLenum format,GLenum type,const void *data)(d0/d1/d2/d3/d4/d5/a0)
gluNewQuadric(void)()
gluDeleteQuadric(GLUquadricObj *state)(a0)
gluQuadricDrawStyle(GLUquadricObj *quadObject,GLenum drawStyle)(a0/d0)
gluQuadricOrientation(GLUquadricObj *quadObject,GLenum orientation)(a0/d0)
gluQuadricNormals(GLUquadricObj *quadObject,GLenum normals)(a0/d0)
gluQuadricTexture(GLUquadricObj *quadObject,GLboolean textureCoords)(a0/d0)
gluQuadricCallback(GLUquadricObj *qobj,GLenum which,void (CALLBACK *fn)())(a0/d0/a1)
##private
gluCylinderA(void *args)(a0)
gluCylinder(GLUquadricObj *qobj,GLdouble baseRadius,GLdouble topRadius,GLdouble height,GLint slices,GLint stacks)(a0/f0/f1/f2/d0/d1)
##public
gluSphere(GLUquadricObj *qobj,GLdouble radius,GLint slices,GLint stacks)(a0/f0/d0/d1)
gluDisk(GLUquadricObj *qobj,GLdouble innerRadius,GLdouble outerRadius,GLint slices,GLint loops)(a0/f0/f1/d0/d1)
##private
gluPartialDiskA(void *args)(a0)
gluPartialDisk(GLUquadricObj *qobj,GLdouble innerRadius,GLdouble outerRadius,GLint slices,GLint loops,GLdouble startAngle,GLdouble sweepAngle)(a0/f0/f1/d0/d1/f2/f3)
##public
gluNewNurbsRenderer(void)()
gluDeleteNurbsRenderer(GLUnurbsObj *nobj)(a0)
gluLoadSamplingMatrices(GLUnurbsObj *nobj,const GLfloat modelMatrix[16],const GLfloat projMatrix[16],const GLint viewport[4])(a0/a1/a2/a3)
gluNurbsProperty(GLUnurbsObj *nobj,GLenum property,GLfloat value)(a0/d0/f0)
gluGetNurbsProperty(GLUnurbsObj *nobj,GLenum property,GLfloat *value)(a0/d0/a1)
gluBeginCurve(GLUnurbsObj *nobj)(a0)
gluEndCurve(GLUnurbsObj * nobj)(a0)
gluNurbsCurve(GLUnurbsObj *nobj,GLint nknots,GLfloat *knot,GLint stride,GLfloat *ctlarray,GLint order,GLenum type)(a0/d0/a1/d1/a2/d2/d3)
gluBeginSurface(GLUnurbsObj *nobj)(a0)
gluEndSurface(GLUnurbsObj * nobj)(a0)
gluNurbsSurface(GLUnurbsObj *nobj,GLint sknot_count,GLfloat *sknot,GLint tknot_count,GLfloat *tknot,GLint s_stride,GLint t_stride,GLfloat *ctlarray,GLint sorder,GLint torder,GLenum type)(a0/d0/a1/d1/a2/d2/d3/a3/d4/d5/d6)
gluBeginTrim(GLUnurbsObj *nobj)(a0)
gluEndTrim(GLUnurbsObj *nobj)(a0)
gluPwlCurve(GLUnurbsObj *nobj,GLint count,GLfloat *array,GLint stride,GLenum type)(a0/d0/a1/d1/d2)
gluNurbsCallback(GLUnurbsObj *nobj,GLenum which,void (CALLBACK *fn)())(a0/d0/a1)
gluNewTess(void)()
gluTessCallback(GLUtriangulatorObj *tobj,GLenum which,void (CALLBACK *fn)())(a0/d0/a1)
gluDeleteTess(GLUtriangulatorObj *tobj)(a0)
gluBeginPolygon(GLUtriangulatorObj *tobj)(a0)
gluEndPolygon(GLUtriangulatorObj *tobj)(a0)
gluNextContour(GLUtriangulatorObj *tobj,GLenum type)(a0/d0)
gluTessVertex(GLUtriangulatorObj *tobj,GLdouble v[3],void *data)(a0/a1/a2)
gluGetString(GLenum name)(d0)
* AmigaMesaRTL stuff
AmigaMesaRTLCreateContextA(struct Window *window,struct TagItem *tags)(a0,a1)
AmigaMesaRTLDestroyContext(AmigaMesaRTLContext c)(a0)
AmigaMesaRTLMakeCurrent(AmigaMesaRTLContext c)(a0)
AmigaMesaRTLGetCurrentContext(void)()
##end
